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Installation

Complete setup guide for both tools in the Aesthetic Engine ecosystem.


  • Godot 4.5 or later — GRB uses the Logger API (OS.add_logger) introduced in 4.5. Earlier versions are not supported.
  • Node.js LTS — required for the MCP bridge helper.
  • Cursor or Claude Code — any MCP-compatible AI agent.
Terminal
git clone https://github.com/Aesthetic-Engine/godot-runtime-bridge.git

Copy the addons/godot-runtime-bridge/ folder into your Godot project’s addons/ directory.

Enable the plugin: Project → Project Settings → Plugins → Godot Runtime Bridge → Enable.

Terminal
cd godot-runtime-bridge/mcp
npm install

Create .cursor/mcp.json in your project root:

.cursor/mcp.json
{
"mcpServers": {
"godot-runtime-bridge": {
"command": "node",
"args": ["C:/path/to/godot-runtime-bridge/mcp/index.js"],
"env": {
"GODOT_PATH": "C:/path/to/Godot_v4.5-stable_win64.exe"
}
}
}
}

Replace both paths with your actual file locations.

  1. Open Settings → Tools & MCP
  2. Find godot-runtime-bridge under Installed MCP Servers
  3. Toggle it ON
  4. Verify the green indicator appears

In Cursor Agent chat:

Connect to Godot via the GRB bridge and confirm once connected.


  • Godot 4.5+
  • GRB installed and connected (see above)
Terminal
git clone https://github.com/Aesthetic-Engine/Aesthetic-Engine-Builder.git

Open the project in Godot 4.5+. The builder addon is pre-configured.

  1. Click the Aesthetic Engine Builder tab in the Godot bottom panel
  2. Answer the 5 design pillar questions
  3. Click Generate Prompt → Copy to Clipboard
  4. Paste into Cursor Agent chat
  5. The agent builds your game, launches it via GRB, and verifies the result

For testing against exported builds instead of editor runs, add GDRB_EXE to your MCP config:

.cursor/mcp.json
{
"mcpServers": {
"godot-runtime-bridge": {
"command": "node",
"args": ["C:/path/to/godot-runtime-bridge/mcp/index.js"],
"env": {
"GODOT_PATH": "C:/path/to/Godot_v4.5-stable_win64.exe",
"GDRB_EXE": "C:/path/to/your-exported-game.exe"
}
}
}
}

When GDRB_EXE is present, missions and some flows use the export instead of the editor run.


ProblemSolution
GRB tools not showing in CursorCheck Settings → Tools & MCP → godot-runtime-bridge → Logs
Game doesn’t launchVerify GODOT_PATH points to your Godot 4.5+ executable
Tests run slowlyDon’t minimize the game window — Godot throttles when minimized
Connection refusedEnsure the plugin is enabled in Project → Project Settings → Plugins