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Quickstart

Get from zero to a running agentic Godot workflow in five minutes.

RequirementVersion
Godot4.5 or later
Node.jsLTS (20+)
CursorLatest

AEB includes GRB. Clone the full project template and you get both the wireframe game builder and the runtime bridge pre-configured.

  1. Clone Aesthetic Engine Builder

    Terminal
    git clone -b v1.0.0 https://github.com/Aesthetic-Engine/Aesthetic-Engine-Builder.git
    cd Aesthetic-Engine-Builder/mcp
    npm install
  2. Open the project in Godot 4.5+

    Open the cloned folder in Godot to import. Both addons (AEB and GRB) are pre-installed and pre-configured.

  3. Open the project folder in Cursor

    File → Open Folder → select the Aesthetic-Engine-Builder folder.

  4. Create the MCP config

    Create .cursor/mcp.json in the project root:

    .cursor/mcp.json
    {
    "mcpServers": {
    "godot-runtime-bridge": {
    "command": "node",
    "args": ["C:/path/to/Aesthetic-Engine-Builder/mcp/index.js"],
    "env": {
    "GODOT_PATH": "C:/path/to/Godot_v4.5-stable_win64.exe"
    }
    }
    }
    }

    Replace both paths with your actual locations.

  5. Enable the MCP server in Cursor

    Go to Settings → Tools & MCP → find godot-runtime-bridge → toggle ON.

    You should see a green indicator next to the server name.

  6. Test the connection

    In Cursor Agent chat, type:

    Launch my game and take a screenshot of the main scene.

    The agent will launch Godot, capture a screenshot, and display it in the chat.

    More example prompts:

    • “Click the Start button and describe what appears on screen.”
    • “Find the Health node and report its current value.”
    • “Take a screenshot, then change the player speed to 200 and take another screenshot.”